Sunday, 17 June 2012

Why petitioning for a game to be made is important

Timesplitters. I freaking love it. Then one day I found out that Free Radical Design (the creators of the series) had gone bankrupt and then been bought out by Crytek. That was 3 years ago, and any news of 'Crytek UK' making Timesplitters 4 has died out.


And then I found a Facebook group trying to petition for it's release. At the time of writing, 1,324 people support the page which has a target of 100,000. In many respects it seems silly. Facebook fans does not translate into financial backing or any of the hard work required to make the game.

But there is no other clearer way of telling a game company what you want to buy!

Petitioning is a direct representation of what people want. It's the mob-turned-statistics that get the proverbial ball rolling. It's market research that doesn't guess trends but actually tells the game makers out there what they should do!

1,324 is not a lot, but it is 1,324 clear votes of confidence for a game that doesn't even exist yet. That's got to be compelling!

The petition can be found here

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